![]() This is despite the fact that Ultimate settings don’t deliver visuals far beyond than open world PC heavy-weights like Metro Exodus and Kingdom Come Deliverance. These fixes together delivered a decent uplift to performance, but still left a lot to be desired. Lastly, we rebuilt the shader cache with driver-level anisotropic filtering forced. We also updated to the aforementioned hot fix driver. We disabled HAGS (hardware-accelerated GPU scheduling). Thankfully, a handful of quick fixes seems to have addressed performance issues on our end. With settings pared down to “original,” we were performing in the 50 FPS range at 1440p, worse than Red Dead Redemption 2. In early parts of the game, we couldn’t get a steady 60 FPS lock without dropping to - we kid you not - 720p. It’s interesting to note here that initial performance on the game-ready 451.67 drivers was every bit as appalling as Reddit and just about every other outlet seemed to say it was. However, we went into benchmarking the game with our expectations in check, considering the amount of chatter online about the game’s performance issues. Horizon: Zero Dawn delivered a much rougher experience than Death Stranding. Interestingly, we saw some performance regression when running DLSS in its performance mode, which was a few frames per second slower than DLSS quality. With framerates well above 100, there was no actual point in setting it on. The different DLSS quality modes improved framerates, but only marginally so, indicating that we likely running up against CPU limitations, or that we were tensor-core bound, something NVIDIA had previously claimed was the reason for not allowing DLSS at lower resolutions.Īt 1080p, the performance spread was trivial, whether DLSS was enabled or disabled. We ran Death Stranding on a beta hotfix driver, 451.87 because earlier drivers had an issue with texture corruption.Īt 1440p, we saw native framerates in the mid-90s. We can confidently say that this is the first time, since NVIDIA’s hyped DLSS release, that image quality has actually lived up to what was promised. With DLSS set to quality mode, we saw framerates in the mid-70s, with fantastic image quality. With DLSS set to Performance mode, we saw framerates jump all the way up to the 90 FPS range, with a marginal hit to image quality. At max settings at 4K, we saw an average of 59 FPS, just shy of that magic 4K/60 mark. We saw remarkably high frame rates, even with DLSS turned off. ![]() We ran both games on a fairly beefy setup, with a Ryzen 9 3900X overclocked to 4.2 GHz on all cores, 16GB of dual-channel DDR4 RAM at 3000MHz, and an NVIDIA GeForce RTX 2070 Super with a 124 MHz core overlock and a 650 MHz overclock on the VRAM (effectively on a level with the vanilla GeForce RTX 2080 in terms of performance).ĭeath Stranding, as everyone’s said, runs phenomenally well. Horizon: Zero Dawn, on the other hand, has been described as one of the worst PC ports since Red Dead Redemption 2, with different outlets experiencing wildly different levels of performance. Both of these games are built on Guerilla’s Decima Engine, so it’s interesting to contrast their relative performance profiles.ĭeath Stranding’s PC port received widespread acclaim, with great performance across the board and an NVIDIA DLSS 2.0 implementation that delivered better image quality than a native 4K presentation - exactly what NVIDIA promised with DLSS but never actually delivered until now. Today, we’re looking at how Death Stranding and Horizon: Zero Dawn perform. We’ve even seen recent reports that Bloodborne will make its way over. Detroit: Become Human, Heavy Rain, and Beyond: Two Souls, narrative-heavy experiences that were never expected to leave the walled garden of Sony’s Eco-system popped up on the Epic Game Store and then on Steam.Īnd then, the floodgates really opened, with Kojima Productions’ Death Stranding arriving on PC, closely followed by Horizon: Zero Dawn. It would’ve been hard to believe just a year ago, but Sony’s been getting serious about releasing PlayStation platform exclusives on PC.
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