The customisation in crafting is super simple and fun to play around with too. Since you can switch to any type of build from the outset, which is a nice touch. Although this is more of a starting preset at the end of the day. Starting off with the character creator system, you can tinker with 4 screens worth of stat parameters, aesthetics and starting abilities for a wealth of personalisation options. In regards to the RPG side of things, Biomutant has a lot to offer. It’s pretty easy to get the hang of too, and once you’ve committed the timing to muscle memory, it essentially allows for a relentless stream of bullets. There’s even a feature that’ll instantly restock an ammo clip if the player times a reload correctly. And since most enemies are less dangerous from a distance, the Biomutant will consistently remain out of harm’s way. As they can deal similar, if not the same amounts of damage relative to melee weaponry. That being said, ranged attacks are definitely the most overpowered. Ranged attacks are definitely the most overpowered. The encounters just flow like a smooth, running river! And once you’ve found your rhythm with all three forms of combat, it really feels like you’re watching a high-budget action movie! The layers upon layers of fighting mechanics are legitimately impressive. ![]() Or slides right under the legs of larger targets, to gain the edge in battle. Even down to how the protagonist leapfrog’s over an opponent if you dodge straight into them. I absolutely love the dodge roll, I cannot overstate that enough. The dodging mechanics honestly feel great to control too! The protagonist bounces around well… Like a jacked-up kangaroo, but looks so graceful dancing and darting around the place, evading enemy attacks. Throw in some of the mutant abilities that brainwash enemies into attacking each other or trade Ki for an auto lock-on DPS skill and there’s suddenly a whole stack of combat capabilities. Launch a barrage of bullets, smack enemies senseless or just explode the ground around them for some satisfying damage. Regardless, each of these special abilities fills up the Super Wung-Fu gauge as well, where the main character can enter this Super Saiyan-like state for a short spell and wreak absolute havoc on the battlefield. As some of the attacks and their audible feedback don’t hit as hard as other action-based games out there. Adding in that little bit of panache, but also making up for a slight lack of visual and audio impact. What I really like about the Wung-Fu moves is that they all have these unique, comic-book themed texts that pop up. ![]() Or the Unstoppable Duck that flings the protag out of harm’s way for a high-damage rifle shot. Whether it be the unarmed Unspeakable Hand, where the Biomutant picks up an enemy and piledriver slams them into the ground. Though that’s not a bad thing at all!Īlmost every single ability is super fun to use and they can easily chain into each other with minimal fuss. The only major differences being that there’s no style system and the unlockable skills called Wung-Fu are way easier to pull off. ![]() It’s very similar to Devil May Cry’s style with all the different combos, button combinations and such. Well it’s actually pretty slick! The developers set out to quote “mix melee, ranged and mutant ability action” and I think they truly nailed it here. On a much more positive outlook, how about that combat? I hear you asking. “Oh wow, this is refreshing! What a unique approach to storytelling!” Then you’ll realise about an hour in that this guy just doesn’t switch off! Even outside of the cutscenes, the narrator just can’t stop running his mouth. ![]() It’s all well and good at the beginning of the game, because you’ll start off thinking What we get instead is a narrator who constantly babbles on about what the creatures are saying…Įven outside of the cutscenes, the narrator just can’t stop running his mouth. It’s as if the writers jumped on D&D Beyond and just let the character generator write the entire story… Oh man, I got bored so quickly!ĭoesn’t help that there’s absolutely no voice acting for any of these dull characters either. Let the death of a parent actually mean something, rather than simply using it as means to move the plot along. The devs inject some backstory early on about the protagonist’s parents being killed, but it’s so mind-numbingly basic! There’s no real sense of weight or significance either.
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